Developer(s) | SVG-edit Team |
---|---|
Initial release | February 6, 2009 |
Stable release | 5.1.0 / November 16, 2019; 12 months ago |
Repository | |
Written in | JavaScript |
Operating system | Cross-platform |
Platform | Web browser |
Available in | Multilingual |
Type | Vector graphics editor |
License | MIT License |
Website | github.com/SVG-Edit/svgedit |
SVG-edit is a web-based free and open-sourcevector graphics editor. It can be used to create and edit Scalable Vector Graphics (SVG) images from within a web browser, not requiring additional software installation.
Sketsa SVG Editor, free and safe download. Sketsa SVG Editor latest version: Cross platform vector drawing based on SVG format. SVG-edit is the grandfather of browser-based vector editors having been around since the mid-2000’s. It has no server-side functionality, running solely in the browser – you can. Create unique artwork with shapes, color gradients and layers. Use Vector Paint for posters, web graphics or diagrams. This free drawing program uses vector graphics, which provide a clear image whatever the magnification. Method Draw is a straightforward on-line web app for free editing of SVG files. Specifically, it has been built as an on-line vector graphics editor. The only way to learn more about its capabilities is to load up a quick vector file and take it for a spin.
Overview[edit]SVG-edit is a cross-browser web-based, JavaScript-driven web tool, and has also been made into browser addons, such as an addon for Firefox, a Chrome extension, and a standalone widget for Opera.[1] There's also an experimental SVG editing extension on MediaWiki that uses SVG-edit.[2]
SVG-edit consists of two major components: svg-editor.js and svgcanvas.js. These components work cooperatively. File svgcanvas.js can be used outside of SVG-edit, allowing developers to create alternative interfaces to the canvas.
Version history[edit]SVG-edit was first announced by Narendra Sisodiya on 6 Feb 2009 in its minimal version.[3] Version 2.0 was developed by Pavol Rusnak and released on 3 June 2009.[4] The current stable release is 5.0.0.[5]
See also[edit] Vector Paint - SVG EditorScalable Vector Graphics |
---|
- ^'SVG Edit'. Opera Widgets. Archived from the original on 2012-07-18. Retrieved 2012-10-25.
- ^'Extension:SVGEdit'. MediaWiki. 2012-09-01. Retrieved 2012-10-25.
- ^'TechFandu : Tips and Tricks in Computer: Online web based SVG Editor'. Blog.narendrasisodiya.com. 2009-02-06. Retrieved 2010-06-25.
- ^'SVG-edit, a web based SVG editor'. Gk2.sk. 2009-06-03. Retrieved 2010-06-25.
- ^'Releases'. github.com. Retrieved 2019-06-18.
(see also licenses for dev. deps.)
(Note: The license provenance of the images in /editor/images
may not befully clear, even with the origin of some of the images listed as being from http://tango.freedesktop.org/static/cvs/tango-art-libre/22x22/. We would like toreplace these images if their provenance cannot be determined or is found tobe under a protective license. If you know of the original terms, or can helpcreate SVG replacement images, please let us know at:#377.)
SVG-edit is a fast, web-based, JavaScript-driven SVG drawing editor thatworks in any modern browser.
While we have made some recent releases to SVG-edit for bug fixes,refactoring and documentation to make the codebase more maintainable, thecore developers responsible for the bulk of the drawing features are nolonger active with the project, so we would love others familiar with SVGto join the project.
Demo Try SVG-edit hereWe also build a systemJS version at master
You may also obtain URLs for specific releases.
Installation- Clone or copy the repository contents (at least the
editor
directory). Please note that you should not do a recursive Git clone (i.e., with the--recursive
or--recurse-submodules
flags), as you will get assorted past versions (which are available on the parent as branches anyways). (The reason these past versions are available as submodules is merely for convenience in hosting these versions, along withmaster
, online on Github Pages.) - If you need programmatic customization, see its section below.
- Otherwise, just add an iframe to your site, adding any extensions or configuration (see
docs/tutorials/ConfigOptions.md
([ConfigOptions]{@tutorial ConfigOptions})) within the URL:
These steps are only needed if you wish to set up your own npm packageincorporating SVGEdit. You will need to have Node.js/npm installed.
- Create and enter an empty folder somewhere on your desktop.
- Create your npm package:
npm init
(complete the fields). - Install SVG-edit into your package:
npm i --save svgedit
. - Look within
node_modules/svgedit/
, e.g.,node_modules/svgedit/src/editor/svg-editor.html
for the files your package needs and use accordingly (from outside ofnode_modules
). - If you want to publish your own work, you can use
npm publish
.
- If you are not concerned about supporting ES6 Modules (see the “ES6 Modules file” section), you can add your config directly to
svgedit-config-iife.js
within the SVG-Edit project root. - Note: Do not remove the
import svgEditor...
code which is responsible for importing the SVG edit code. Versions prior to 3.0 did not require this, but the advantage is that your HTML does not need to be polluted with extra script references. - Modify or utilize any options. See
docs/tutorials/ConfigOptions.md
([ConfigOptions]{@tutorial ConfigOptions}).
svg-editor-es.html
is an HTML file directly using ES6 modules. It is only supported in the latest browsers. It is probably mostly useful for debugging, as it requires more network requests. If you would like to work with this file, you should make configuration changes insvgedit-config-es.js
(in the SVG-Edit project root).- If you are working with the ES6 Modules config but also wish to work with the normal
svg-editor.html
version (so your code can work in older browsers or get the presumable performance benefits of this file which references JavaScript rolled up into a single file), you can follow these steps after any config changes you make, so that your changes can also be automatically made available to both versions.- JavaScript:
- Run
npm install
within the svgedit directory (node_modules/svgedit
if you installed via npm) and the root repository directory if you cloned the Git repository instead. This will install the build tools for SVG-edit. - Run
npm run build-by-config
within the svgedit directory mentioned in the step above.- This will rebuild
svgedit-config-iife.js
(applying Babel to allow it to work on older browsers and applying Rollup to build all JavaScript into one file). The file will then contain non-ES6 module JavaScript that can work in older browsers. Note that it bundles all of SVGEdit, so it is to be expected that this file will be much larger in size than the original ES6 config file.
- This will rebuild
- Run
- HTML:
- If you wish to make changes to both HTML files, it is recommended that you work and test on
svg-editor-es.html
and then runnpm run build-html
to have the changes properly copied tosvg-editor.html
.
- If you wish to make changes to both HTML files, it is recommended that you work and test on
- JavaScript:
- 2020-02-22 Published 6.0.0 License clarifications/updates, PDF export improvements, clipboard
sessionStorage
, and other changes. - 2019-11-16 Published 5.1.0 Misc. fixes and refactoring
- 2019-05-07 Published 5.0.0 Change from
@babel/polyfill
- 2019-04-03 Published 4.3.0 Fix for double click on gradient picker droplets affecting some browsers and dragging control point of arc. Other misc. fixes. Some accessibility and i18n.
- 2018-12-13 Published 4.2.0 (Chinese (simplified) and Russian locale updates; retaining lines with grid mode)
- 2018-11-29 Published 4.1.0 (Fix for hyphenated locales, svgcanvas distributions)
- 2018-11-16 Published 4.0.0/4.0.1 (Move to Promise-based APIs)
- 2018-11-01 Published 3.2.0 (Update qunit to resolve security vulnerability of a dependency)
- 2018-10-25 Published 3.1.1 (Fix for saving SVG on Firefox)
- 2018-10-24 Published 3.1.0 (Redirect on modular page for non-module-support;versions document (for migrating))
- 2018-10-22 Published 3.0.1 (Revert fix affecting polygon selection)
- 2018-10-21 Published 3.0.0 (misc. improvements including centering canvas andkey locale fixes since last RC)
- 2018-09-30 Published 3.0.0-rc.3 with security and other fixes
- 2018-07-31 Published 3.0.0-rc.2 with misc. fixes
- 2018-07-19 Published 3.0.0-rc.1 allowing for extensions and locales to beexpressed as modules
- 2018-05-26 Published 3.0.0-alpha.2 with ES6 Modules support
- 2017-07 Added to Packagist: https://packagist.org/packages/svg-edit/svgedit
- 2015-12-02 SVG-edit 2.8.1 was released.
- 2015-11-24 SVG-edit 2.8 was released.
- 2015-11-24 Code, issue tracking, and docs are being moved to github (previously code.google.com).
- 2014-04-17 2.7 and stable branches updated to reflect 2.7.1 important bug fixes for the embedded editor.
- 2014-04-07 SVG-edit 2.7 was released.
- 2013-01-15 SVG-edit 2.6 was released.
- Introduction to SVG-edit (Version 2.2)
(see also licenses for dev. deps.)
(Note: The license provenance of the images in /editor/images
may not befully clear, even with the origin of some of the images listed as being from http://tango.freedesktop.org/static/cvs/tango-art-libre/22x22/. We would like toreplace these images if their provenance cannot be determined or is found tobe under a protective license. If you know of the original terms, or can helpcreate SVG replacement images, please let us know at:#377.)
SVG-edit is a fast, web-based, JavaScript-driven SVG drawing editor thatworks in any modern browser.
Help wantedWhile we have made some recent releases to SVG-edit for bug fixes,refactoring and documentation to make the codebase more maintainable, thecore developers responsible for the bulk of the drawing features are nolonger active with the project, so we would love others familiar with SVGto join the project.
Demo Try SVG-edit hereWe also build a systemJS version at master
You may also obtain URLs for specific releases.
Installation Quick install- Clone or copy the repository contents (at least the
editor
directory). Please note that you should not do a recursive Git clone (i.e., with the--recursive
or--recurse-submodules
flags), as you will get assorted past versions (which are available on the parent as branches anyways). (The reason these past versions are available as submodules is merely for convenience in hosting these versions, along withmaster
, online on Github Pages.) - If you need programmatic customization, see its section below.
- Otherwise, just add an iframe to your site, adding any extensions or configuration (see
docs/tutorials/ConfigOptions.md
([ConfigOptions]{@tutorial ConfigOptions})) within the URL:
These steps are only needed if you wish to set up your own npm packageincorporating SVGEdit. You will need to have Node.js/npm installed.
- Create and enter an empty folder somewhere on your desktop.
- Create your npm package:
npm init
(complete the fields). - Install SVG-edit into your package:
npm i --save svgedit
. - Look within
node_modules/svgedit/
, e.g.,node_modules/svgedit/src/editor/svg-editor.html
for the files your package needs and use accordingly (from outside ofnode_modules
). - If you want to publish your own work, you can use
npm publish
.
- If you are not concerned about supporting ES6 Modules (see the “ES6 Modules file” section), you can add your config directly to
svgedit-config-iife.js
within the SVG-Edit project root. - Note: Do not remove the
import svgEditor...
code which is responsible for importing the SVG edit code. Versions prior to 3.0 did not require this, but the advantage is that your HTML does not need to be polluted with extra script references. - Modify or utilize any options. See
docs/tutorials/ConfigOptions.md
([ConfigOptions]{@tutorial ConfigOptions}).
svg-editor-es.html
is an HTML file directly using ES6 modules. It is only supported in the latest browsers. It is probably mostly useful for debugging, as it requires more network requests. If you would like to work with this file, you should make configuration changes insvgedit-config-es.js
(in the SVG-Edit project root).- If you are working with the ES6 Modules config but also wish to work with the normal
svg-editor.html
version (so your code can work in older browsers or get the presumable performance benefits of this file which references JavaScript rolled up into a single file), you can follow these steps after any config changes you make, so that your changes can also be automatically made available to both versions.- JavaScript:
- Run
npm install
within the svgedit directory (node_modules/svgedit
if you installed via npm) and the root repository directory if you cloned the Git repository instead. This will install the build tools for SVG-edit. - Run
npm run build-by-config
within the svgedit directory mentioned in the step above.- This will rebuild
svgedit-config-iife.js
(applying Babel to allow it to work on older browsers and applying Rollup to build all JavaScript into one file). The file will then contain non-ES6 module JavaScript that can work in older browsers. Note that it bundles all of SVGEdit, so it is to be expected that this file will be much larger in size than the original ES6 config file.
- This will rebuild
- Run
- HTML:
- If you wish to make changes to both HTML files, it is recommended that you work and test on
svg-editor-es.html
and then runnpm run build-html
to have the changes properly copied tosvg-editor.html
.
- If you wish to make changes to both HTML files, it is recommended that you work and test on
- JavaScript:
- 2020-02-22 Published 6.0.0 License clarifications/updates, PDF export improvements, clipboard
sessionStorage
, and other changes. - 2019-11-16 Published 5.1.0 Misc. fixes and refactoring
- 2019-05-07 Published 5.0.0 Change from
@babel/polyfill
- 2019-04-03 Published 4.3.0 Fix for double click on gradient picker droplets affecting some browsers and dragging control point of arc. Other misc. fixes. Some accessibility and i18n.
- 2018-12-13 Published 4.2.0 (Chinese (simplified) and Russian locale updates; retaining lines with grid mode)
- 2018-11-29 Published 4.1.0 (Fix for hyphenated locales, svgcanvas distributions)
- 2018-11-16 Published 4.0.0/4.0.1 (Move to Promise-based APIs)
- 2018-11-01 Published 3.2.0 (Update qunit to resolve security vulnerability of a dependency)
- 2018-10-25 Published 3.1.1 (Fix for saving SVG on Firefox)
- 2018-10-24 Published 3.1.0 (Redirect on modular page for non-module-support;versions document (for migrating))
- 2018-10-22 Published 3.0.1 (Revert fix affecting polygon selection)
- 2018-10-21 Published 3.0.0 (misc. improvements including centering canvas andkey locale fixes since last RC)
- 2018-09-30 Published 3.0.0-rc.3 with security and other fixes
- 2018-07-31 Published 3.0.0-rc.2 with misc. fixes
- 2018-07-19 Published 3.0.0-rc.1 allowing for extensions and locales to beexpressed as modules
- 2018-05-26 Published 3.0.0-alpha.2 with ES6 Modules support
- 2017-07 Added to Packagist: https://packagist.org/packages/svg-edit/svgedit
- 2015-12-02 SVG-edit 2.8.1 was released.
- 2015-11-24 SVG-edit 2.8 was released.
- 2015-11-24 Code, issue tracking, and docs are being moved to github (previously code.google.com).
- 2014-04-17 2.7 and stable branches updated to reflect 2.7.1 important bug fixes for the embedded editor.
- 2014-04-07 SVG-edit 2.7 was released.
- 2013-01-15 SVG-edit 2.6 was released.
- Introduction to SVG-edit (Version 2.2)
- Participate in discussions
- See docs for more documentation. See the JSDocs for our latest release.
- Acknowledgements lists open source projects used in svg-edit.
- See AUTHORS file for authors.
- StackOverflow group.
- Join the svg-edit mailing list.
- Join us on
#svg-edit
onfreenode.net
(or use the web client).
SVGedit versions are deployed to:
Cached